Defining The SoundMan

The location and desired level of the Sound Man are accessed by selecting Model | Soundman…, or pressing F4. The following dialog appears:

As with a speaker, the Location controls define the position of the Sound Man. The Height should be that of his ears.

The Desired Operator Level is the level in dB that the Sound Man will receive after adding power and equalization. Here's how it works: Initially each speaker has one watt running through it with no equalization. Those speakers whose reference level is nonzero are adjusted to have the correct power, and cutoff frequencies are applied if necessary. Then the Sound Man receives the total sound from all speakers. For each frequency, he adjusts the equalizer and volume until he hears the desired level. 
 


Model Files

Once the major data has been entered as described above, you will wish to save your work so that you don't have to go through that again. ChooseFile | Save as…; enter a name with the .wsd extension; and press OK. WinSound will save your boundaries, your speakers, your speaker types, and the location and desired level of the SoundMan. Open the file by choosingFile | Open, or pressing Ctrl-O. The items listed above will be replaced by the file contents. File saving can also be handy for comparing two or more proposed designs by opening two instances of WinSound. 



 
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