Preparing Models

The first step in designing a sound system with WinSound is preparing the model. This involves three things: (1) telling WinSound what types of speakers you have; (2) telling WinSound where they are placed and aimed; and (3) telling WinSound where the listeners are. However, before beginning, the best practice is to create a sketch of the environment showing where things are located. Using the example in the tutorial, the sketch may have appeared as follows:

As shown, the origin (i.e., the point (0,0,0)) must be chosen so that the locations of items can be entered in WinSound. For instance, with the origin at the point indicated, the mixing board is at the point (0,0,15); the right speaker is at (20,35,10); etc… Choose an origin along a vertical centerline, if possible, so that symmetry can be taken advantage of as with the speakers (Recall that in the tutorial the pair was defined by only one speaker's coordinate).



 
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